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  • Elf

    Players wanting to play an elf, are required to take the Elf trait from GURPS Fantasy for 70 points. Remove 5 points for magery as traditional magic is not available in this setting: Elves are the quintessential fantasy race: very similar to humans ( …

  • Dwarf

    Players wanting to play a dwarf, are required to take the Dwarf trait from GURPS Fantasy for 35 points: Dwarves are a race of miners, metalworkers, and craftsmen. They live underground, which is their workplace and protection from enemies. Dwarves are …

  • Ranger

    Concept: A fighter/scout. A combination of swords and missile weapons are suggested for this character concept. Religion: Scouts may be religious, and believe in any deity. Available races: Any, not suggested for Dwarf Prerequisites: …

  • Fighter

    Concept: A warrior is part meatshield, all fighter. As warriors Religion: Warriors may be religious, and believe in any deity. Available races: Any, not suggested for Kender Prerequisites: None Penalties: Warriors may not take …

  • Cleric of Mishakal

    Concept: PC Clerics in this campaign are part half fighter half healer. The healing is performed using clerical spells. The Cleric's spells include defensive spells and healing spells only; no attack spells are allowed. Religion: For the purposes …

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