Clerics and Fighters
Players wanting to play a dwarf, are required to take the Dwarf trait from GURPS Fantasy for 35 points:
Dwarves are a race of miners, metalworkers, and craftsmen. They live underground, which is their workplace and protection from enemies. Dwarves are small but strong and enduring, with highly developed combat skills. They may become alchemists or specialize in enchanting, if they are magically gifted, but few dwarves practice other sorts of magic. Many have Magic Resistance. Dwarves might be only 2/3 as tall as humans, but they are much longerlived, with a nose for gold and a flair for all forms of craftsmanship. Dwarves often live in underground halls, and their eyes are adapted to dim light. Many dwarves have Miserliness, but this is not a racial trait.
Attribute Modifiers: HT+1 . Secondary Characteristic Modifiers: SM -1; Will+1 . Advantages: Alcohol Tolerance ; Artificer 1 ; Detect Gold (Vague, -50%) ; Extended Lifespan 1 ; Lifting ST +2 ; Night Vision 5 . Disadvantages: Greed (15) [-7].