Clerics and Fighters
Players wanting to play an elf, are required to take the Elf trait from GURPS Fantasy for 70 points. Remove 5 points for magery as traditional magic is not available in this setting:
Elves are the quintessential fantasy race: very similar to humans (and cross-fertile with them, in many settings), but exceptionally beautiful, ageless, and naturally magical. Some descriptions make them superb artists, while others say that they ultimately lack creativity; this version avoids either option, while making them sensitive to the beauty of landscapes and living creatures. Elves normally live in forested areas. They use their magic to enhance the growth and fertility of their forests. Survival rolls in an elven forest are at +1 or better. They find clearing the land repugnant, and since elven leaders have cen turies of skill in warfare, elven forests tend to stay forested.Elves are comparatively slender, relying on speed and agility more than raw strength. Determine their height normally from their ST and add 2”.
Attribute Modifiers: ST-1 [-10]; DX+1 . Secondary Characteristic Modifiers: Per+1 . Advantages: Appearance (Attractive) ; Magery 0 ; Perfect Balance ; Telescopic Vision 1 ; Unaging ; Voice . Racially Learned Skills: Connoisseur (Natural Environments) (A) IQ-1 -9.