Spells

These spells are the ones that are available to players who choose to play a Cleric of Mishakal. (B=Basic Set, F=Fantasy, M=Magic)

Armor (p. M167) Awaken (p. M90) Bladeturning (p. M168) Block (p. M167) Cleansing (p. M94) Cure Disease (p. M91) Detect Poison (p. M166) Force Dome (p. M170) Force Wall (p. M170) Forgetfulness (p. B250) Great Healing (p. M91) Hardiness (p. M167) Healing Slumber (p. M94) Major Healing (p. M91) Minor Healing (p. M91) Missile Shield (p. M168) Recover Energy (p. M89) Remove Contagion (p. M90) Restoration (p. M93) Resurrection (p. M94) Shade (p. M169) Shield (p. M167) Staff (p. M70) Stop Bleeding (p. M91) Stop Paralysis (p. M93)

Spells

Clerics and Fighters razumny